GAMIFICATION IN TEACHING A FOREIGN LANGUAGE IN A NON-LINGUISTIC UNIVERSITY
Keywords:
digital environment, an effective tool active, communication, gamification, motivateAbstract
The article discusses the use of gamification as an effective tool for optimizing the educational process when organizing training using various elements of gamification that makes the learning process more motivated and “closer” to the modern generation, accustomed to the daily use of the digital environment, computer, and mobile resources.
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